EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!
Building massive environments, populating them with buildings, roads, trees and props - the Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience.
As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and Stadium Leads, to help develop both the visual and gameplay experiences – according to the goals of each.
Your Responsibilities:
Creating high-quality benchmark content, from individual assets to entire levels, sets, or stadiums/arenas.
Set dress locations, conveying depth and storytelling in the way assets are composed – going beyond the immediate needs of game design.
Deconstruct concept art, reference imagery, and style guides into efficient asset lists, considering opportunities for reuse and modular construction.
Explore, recommend, and implement new techniques, tools, and workflows, that improve quality and efficiency.
Maintain team best practices.
Your Qualifications
4 or more years of production experience with asset creation and overseeing entire levels.
You have expert knowledge of Maya or similar 3D modeling software.
Exceptional asset creation abilities (hard surface, architecture and/or organic assets).
Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
A strong sense of proportion, scene composition, and lighting.
Well versed in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
Experience working with content-driven game engines (e.g., Unreal, Frostbite, Unity).
Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically based 3D paint software (ideally Substance Painter).
Experience with photogrammetry, ZBrush and Substance Designer is a plus.
Experience working with outsource vendors is a plus.
Portfolio Requirements
Examples of assets that were created/owned from start to finish.
Sets, assets, and environments that demonstrate an understanding of composition, architectural construction, material properties, and organic wear and tear.
Examples of high fidelity modelled assets, painted using 3D paint software, e.g., Substance Painter.
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $89,300 - $123,000 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity. "
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.