Easy Games is a independent game development studio building multiplayer games. We are a small team with a massive audience with over 20M monthly users and heights of more than 350k concurrent players. We have already published two successful games already and are planning to release many more. Our games are all cross-platform, consistently updated, and have strong communities.
Our engineering team is rapidly expanding and we are looking for talented engineers that are passionate about gaming and building quality software. You will help us create a new game by engineering systems from the ground up and being a core part of a small, fast moving team.
The game you will work on is built using Unity, but we build gameplay code using TypeScript, a modern typed language similar to C#. We’ve built custom tooling to be able to support this workflow, but because of our unique tech stack, it is essential that you be willing to learn and ask questions. Your input and expertise will be essential to our success as we continue to build these tools.
As a Unity Software Engineer at Easy Games, your responsibilities will primarily include:
Building core systems to support gameplay features
Working with artists, designers, and other developers
Owning entire aspects of the gameplay experience
Creating reusable gameplay systems
Our development team is small and works together closely. An ideal team member can take general ideas, distill them into achievable goals, implement them, gather feedback, and make adjustments to achieve the best possible result. Team members are trusted to make the best possible decisions without significant oversight.
You may be a good fit for our team if you have:
5+ years of game development experience in a studio environment
3+ years of Unity/C# experience
Experience working on one or more released games using the Unity engine
This role is remote, but we also support hybrid and in-office work at our office in San Diego.