This job listing expired on Jun 4, 2021
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DigitalFish has an immediate need for a Technical Artist with professional games production experience.

In this role, you will be working on a new, mission-critical project with a world-renowned game publisher, helping create and apply pipeline systems and tools for the migration and reuse of assets across multiple studios for one of the worldโ€™s most-recognized AAA game franchises. You can also expect to encounter a broader set of clients and projects over time; DigitalFish works with many partners including Facebook, Google, Activision, LEGO, NASA, Pixar and DreamWorks.

This role requires a keen understanding of the state of the art in gaming, graphics, and pipelines for delivery of assets for real time engines with a concentration on Maya rigging. If you have the ambition to produce visually stunning 3D content while navigating through unique technical challenges, then this is the role for you!

Ideal candidates will have 4+ years relevant work experience, but if you think you're right for this position, contact us; we'll listen!

Responsibilities

  • Work closely with Art and Engineering (whether in-house teams or with the client) to construct art assets consistent with project needs
  • Knowledge of best practices entailed in the creation of AAA assets
  • Extensive knowledge of Maya rigging preferred
  • Manage asset integrations, file organization, and other pipeline processes on large, multi-studio projects
  • Implement tools and scripts for the production pipeline in order to help users create, coordinate, share and translate 2-D and 3-D assets more efficiently
  • Own technical issues and drive the team to resolve them
  • Help specify and create an asset pipeline geared towards extensibility and flexibility for upcoming needs
  • Document current state of the pipeline, pointing out common problems and inefficiencies, and suggesting solutions
  • Have a high level understanding of scene graph construction (USD), geometry formats, shading and materials formats; in particular, how these technologies are used to achieve unique styles and hit amazing visual quality
  • Create, maintain, and communicate technical art guidelines and implementation techniques
  • Partner with all disciplines to ensure schedules and plans meet business and project needs

Job Requirements

  • BS/BA in Computer Science/BA in Digital Media or equivalent industry experience
  • Minimum 4 years experience in a large-scale project for VR, games, VFX, TV or film
  • Minimum 2 years of experience writing software tools in C++, Python, and PyQt/PySide (or equivalent experience in relatable languages such as Lua, Javascript, MEL)
  • Solid understanding and demonstrable experience working with AAA game engines; Unreal Engine or equivalent
  • Solid knowledge of version control Perforce or Git
  • Up-to-date and well-rounded knowledge of current art techniques and development processes for DCC tools used across the pipeline
  • Experience working with engineers in an Agile/Scrum development process
  • Self-motivated with strong communications skills and able to work both in a team and independently
  • Proof of eligibility to work in the United States

Compensation and Benefits

  • Competitive salary plus equity per qualifications
  • Full benefits with excellent health plan
  • Ability to influence product and features in a cutting edge technology
  • Work with a well-respected, creative and talented group of experts in graphics and animation

Location

Remote for this position is acceptable.

Additional Info

DigitalFish is not able to sponsor immigration petitions for this role at this time. We are an equal opportunity employer and are hiring immediately. We look forward to hearing from you!