This job listing expired on Feb 2, 2022
You are:
- A passionate 3D Character Artist, with a desire to create high-quality characters and creatures
- A creative and talented artist with a very good eye for human form and anatomy
- Adept in regards to technical aspects of games and tools
- Always looking to collaborate with supporting departments and teams
- Keen to demonstrate high ownership and responsibility
- A guardian of quality, always looking to develop and grow
- Excited to creatively contribute to a brand new IP
You will:
- Be a champion of quality and fidelity of all in-game assets
- Mentor Junior 3D Artists alongside the Lead and Art Director
- Create a range of characters, armours and creatures according to defined technical requirements, always ensuring quality
- Create asset benchmarks for external vendors
- Work closely with Concept Artists on briefs as well as instructing on the look and feel of required assets
- Be an integral part of a competent and interdisciplinary team
- Have influence on the targeted quality of the final project
Your specs:
- Experienced 3D Character Artist within the gaming or entertainment industry
- Thorough understanding of next gen asset creation workflows and the constant desire to improve them
- Able to translate 2D concepts into 3D seamlessly
- Expert knowledge when it comes to anatomy and the human form
- Unmatched skills in ZBrush, Marvelous Designer, Substance Painter and 3DS Max
- Ability to create game-ready assets that work well within the given technical limitations.
- Flexibility to adapt well to new processes and pipelines
- Open to constructive feedback and a willingness to contribute to an iterative process
- Bonus: Experience with External Development/Outsourcing