This job listing expired on Jul 20, 2022
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Crystal Dynamics, a part of the Square Enix family and the studio behind Marvel’s Avengers and the award-winning Tomb Raider game franchise, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming. Our 25-plus years of game development experience, as well as our combined AAA games industry pedigree, has established us as one of best studios to work for today.

Benefits for this full-time position include a competitive salary, 100% employer-paid medical, dental, and vision insurance options and plenty of days of paid time-off.

Position Summary

Crystal Dynamics is seeking an experienced Systems Designer to join our team of passionate developers! This Systems Designer will be responsible for working with gameplay and discipline leads to plan, prototype and build game systems that impact all pillars of the game’s design. Design responsibilities include but are not limited to RPG-lite elements, technical writing, games-as-a-service systems, game flow, user retention, and continual improvements and refinements on existing systems. The ideal candidate will have a combination of both systems and level design experience.

Essential Duties & Responsibilities

  • Design and collaborate with a team to integrate gameplay systems, focused on weapons/gadgets
  • Coordinate closely with programmers and artists to communicate the goals and specific needs of various gameplay systems and provide regular updates to the team
  • Document game mechanics and features quickly and clearly to serve as a resource for other developers to understand the various design concepts for implementation and the decisions made that support them
  • Develop flexible systems and approaches to allow for iteration and response to player behaviors and feedback
  • Approach to problem solving and time management to meet strict production deadlines
  • Utilize understanding of system constraints and game engine architecture to best to work within them to deliver assets

Essential Requirements

  • Contributed to a high-quality title working on systems design for Weapons, combat, Gadgets, and /or Player-abilities
  • Visual or node-based scripting experience (e.g. Kismet, Blueprint, etc.)
  • Experience designing systems within Unreal Engine, or equivalent

Bonus Skills & Experience

  • Shipped AAA title

We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws.