About the Role:
We’re looking for a UI/UX Designer with a solid grasp of Unreal Engine to support implementation, iteration, and bugfixing for Mortal Shell II’s user interface. You’ll work with existing UI systems and also contribute design thinking to ensure our interface is clean, functional, and immersive.
You’ll collaborate closely with other teams at the studio to bring menus, HUD, inventory, and in-game prompts to life and make sure they feel great to use.
This is a game dev role. We appreciate all creative backgrounds, but for this position, we’re specifically looking for candidates with prior game development experience. If you haven’t worked on a game (shipped or in development), this probably isn’t the right fit.
What You’ll Do:
Implement UI elements in Unreal Engine 5 using UMG and Blueprints
Support bugfixing, polish, and performance improvements as we head toward release
Work within our existing UI architecture, learning custom systems and tools
Help wire up visual assets from the art team into fully functioning in-game interfaces
Collaborate with design and art teams to improve UX, functionality, and consistency
Participate in feedback loops, iterate quickly, and problem-solve technical challenges
We’re Looking For Someone Who:
Has hands-on experience with Unreal Engine 5 UI tools (UMG, Blueprints)
Understands UX best practices: layout, flow, responsiveness, accessibility
Is comfortable working within a pre-existing UI system and gradually owning more of it
Can debug interface issues and contribute to a clean final release
Is detail-oriented, eager to learn, and communicates well in a collaborative team
Has a strong interest in games and cares about delivering a refined player experience
Bonus Points For:
Experience shipping a game or interactive project
Familiarity with Git or version control systems
UI/UX prototyping experience (Figma, Adobe XD, etc.)
Generalist ability to help in other areas of QA, tech art, or support as needed