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We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Founded in 1986, Codemasters has a long-standing reputation as one of the premier game developers in the industry. At the heart of Codemasters is the official Formula One game ™, one of the most critically acclaimed sporting franchises of the last decade. Our Global team brings together a diverse team including artists, engineers, and designers who are motivated by a passion for creating exceptional gaming experiences.

This role can be located in our Birmingham office on site, or worked hybrid/remotely. Our UI Engineers help bring the game's rich 2D and 3D UI screens to life and are responsible for all technical aspects of UI features, including frontend screens, in-game HUD elements, user interactions and overall user experience. The focus is on delivering the vision of the UI art and design teams to build compelling interfaces to our games. This role can be located in our Birmingham office on site, or worked hybrid/remotely.

Responsibilities:

Reporting to a Lead engineer or Technical Director you will

  • Take an active part in developing technical designs and implementations for large UI features.

  • Implement high-quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in UI areas, collaborating with other feature teams.

  • Work with your lead, the design, UI art and production teams to evaluate the technical feasibility of features, contribute to and evaluate technical documentation and help define and manage scope.

  • Test and refine features and help automate feature testing.

  • Work with and support engineers in other disciplines with the features you work on.

  • Provide and review estimates for feature development and report these to the team.

  • Help to identify technical debt in multiple areas of the code.

  • Provide support to develop junior developers

  • Help guide the underlying UI technology forward with the UI systems group.

Here's what you will need:

  • Expert C++ knowledge (4+ years).

  • Knowledge of general UI related programming.

  • UI design patterns (MVVM in particular).

  • Experience with debugging and profiling tools.

  • Finite state machines.

Here's what we'd like you to have:

  • Cross platform and console development experience.

  • Scrum and Agile processes.

  • A degree in a relevant subject (e.g. Maths/Physics/CS/Game Tech), or comparable relevant experience.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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