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Cloud Imperium Games

Technical UI Artist

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Cloud Imperium Games
πŸ‡¬πŸ‡§ Wilmslow

Technical UI Artist

Cloud Imperium Games is looking for an experienced Technical UI Artist to work on our ground-breaking games, including multiplayer space simulator Star Citizen, and our single player experience, Squadron 42.

The Technical UI Artist will assume a vital hands-on role in crafting various user-interfaces that are embedded within our game world. Imagine fully functional, interactive displays on the decks of vast starships, combat displays for fighters, user-interfaces to facilitate mining and trading mechanics, holographic advertisements in futuristic cities, and more.


  • Work in close collaboration with our UI design and art teams to formulate implementation strategies for translating design concepts into fully realized user-interfaces in game.
  • Participate in early-stage meetings to provide insight into implementation requirements as well as potential challenges in implementing design concepts.
  • Work with other teams where needed, such as Art, Audio, and VFX, in order to help build out the full experience for various in-game UI.
  • Become proficient in working with our proprietary UI system to implement solutions and be able to mentor others where needed.
  • Solicit and provide effective feedback that can help to improve tooling, workflows, and processes within the team.


  • At least three years of experience in developing front-facing user-interfaces for any medium including games, mobile and/or web applications.
  • A portfolio showcasing user-interfaces that have been worked on, either in the capacity of design and/or development.
  • A strong technical skillset, including having worked with various programming, scripting, or markup languages to develop user-interfaces.
  • Basic familiarity with agile software development.
  • Basic familiarity with version control systems such as Perforce.
  • Excellent cross-functional communication skills.
  • A proactive hands-on approach, with a drive to get UI in game and working well for the player.
  • Good English communication and written skills


  • Excellent artistic eye with strong sense of design aesthetics, e.g. branding and theming.
  • Proficiency in C++ and/or shader programming.
  • Experience developing UI in the context of VR or AR.
  • Experience working with node-based scripting systems.
  • Experience using After Effects and 3D software such as Cinema 4D or Maya.