This job listing expired on Oct 21, 2021
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Cloud Imperium is looking for a talented and experienced Senior AI Programmer to drive AI/Game Code development for the First Person Shooter areas of Star Citizen/Squadron 42 with the code and production groups across multiple studios.

Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

Responsibilities:

  • Work with existing engine code base to develop and enhance game play. This includes player / world interaction, AI strategies and rules, game play, etc.
  • Develop game code and extend AI code for a high profile game
  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop various gameplay systems
  • Develop and test code, fix bugs, and profile and optimize code as directed
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing information needed to fully test developed code
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Actively participate in team working on project by making recommendations on how to improve product quality as well as group productivity
  • Provide input to department project status meetings
  • Work well together with other team members in a cooperative, cross-disciplinary team environment
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Possess and develop areas of engineering expertise
  • Mentor other engineers as needed to increase their abilities and productivity

Requirements:

  • 5+ years professional game production experience
  • Shipped (from pre-production to release) 2-3+, large scale, 3D titles (PC, current/next-gen consoles)
  • Excellent understanding of C++
  • Strong software engineering and debugging skills
  • Experience with current console and PC development processes
  • Experience with state-of-the-art game development tools and methods
  • Excellent problem-solving skills
  • Experience programming game features and systems, especially player-visible game features
  • Knowledge of 3D math
  • Strong multi-threaded programming skills
  • Continue to enhance programming and communications skills
  • Expert in time management, verbal and written communication skills
  • Focused, motivated and effective on all tasks through completion
  • Keep a positive team-oriented attitude
  • Be proactive and self-motivated, work without direct supervision
  • Ability to complete tasks to a consistent high quality standard within given time constraints
  • Excellent English communication and written skills
  • International travel may be required as part of the role

Pluses:

  • Knowledge about CryENGINE and/or Lumberyard
  • Lua and/or Python development skills
  • Online game and/or MMO development experience, including client/server development of game features
  • Strong interest in science fiction based themes
  • Space combat sim development experience
  • Bachelor degree in Computer Science, a similar degree or comparable experience
  • Previous experience in a combat, melee or shooter based game a plus