This job listing expired on Sep 22, 2022
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Responsibilities:

  • Create high fidelity animation Rigs

  • Be involved in researching latest technical breakthroughs related to animations and motions within Unreal Engine 4

  • Help define and establish agreed technical constraints together with the Tech Lead for internal and outsourcing teams

  • Work closely with the animation lead to facilitate the creation of pipelines for animation

  • Supervise internal and external animation deliveries to meet technical requirements for animation

  • Work closely with internal and external teams to secure deliverables of properly rigged characters, and associated technical animation requirements

  • Perform rig fixes and troubleshooting during production, and overseeing the skinning of a wide variety of characters

  • Provide ongoing informal and structured technical feedback to colleagues to maintain high standards of quality

  • Help ensure that art and animation quality remain uncompromised by limitations of technical processes

  • Contribute to the estimation, planning, and prioritisation of tasks

We require:

  • Experience having shipped a PC/Console AA quality title in a related position

  • Open and collaborative attitude towards all team members and outsourcing teams

  • Problem-solving mindset

  • Knowledgeable of Unreal Engine 4 character creation and animation pipelines

  • Solid knowledge of technologies and animation trends in modern gaming

  • Experience integrating physics-based elements within characters (clothes, hair, etc.)

  • Embrace cooperation with outsourcing partners for animation, characters and rigs

  • Excellent communication skills in verbal and written English

We offer:

  • Very attractive work with an excellent team and international environment

  • Participation in a profit share program

  • Social benefits (Medical insurance, Sport card, 100% payable sick leave)

  • Flexible working hours (core hours 10:00-16:00 CET)