This job listing expired on Jun 15, 2025
Tweet

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is seeking a Lead Graphics Engineer to lead the development and optimization of cutting-edge graphics systems for our next title, Project Sirius, a multiplayer game set within the world of The Witcher. In this role, you will collaborate closely with artists and engineers to deliver industry-leading visuals through advanced rendering, shaders, lighting, and graphical enhancements. Your expertise will ensure that our graphics solutions are performant, efficient, and aligned with the game's creative vision.

RESPONSIBILITIES:

  • Design, implement, and optimize rendering systems to meet high visual fidelity goals.

  • Collaborate with the art team to create performant tools and workflows for impactful visuals.

  • Work across disciplines to develop innovative rendering solutions for large-scale, open-world environments.

  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.

  • Mentor junior engineers and provide technical guidance to the team.

  • Ensure adherence to the team's coding standards and contribute to overall code quality.

  • Actively solicit and integrate feedback to enhance system performance and design.

Qualifications

  • 7+ years of experience in game development, with at least 1 year as a lead.

  • Proficiency in C++ with a robust foundation in graphics programming.

  • Expertise in rendering techniques, shaders, and GPU/CPU architecture.

  • Experience with Unreal Engine 4/5, ideally with a shipped title using the engine.

  • Familiarity with low-level graphics APIs (DirectX12, Vulkan, etc.) and debugging tools (RenderDoc, Pix).

  • Extensive multithreaded programming skills.

  • Demonstrated ability to profile and optimize performance at a low level.

  • Exceptional problem-solving skills, communication, and a collaborative mindset.

NICE TO HAVES:

  • Experience working on AAA console titles, particularly with Unreal Engine.

  • Familiarity with memory management and platform-specific optimizations.

Additional Information

This job can be hybrid/in-office from Boston or fully remote.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).

  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).

  • No dress-code — we like to keep it casual.

  • 401K with employer matching.

  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.

  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!

  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.

  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.