To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

We're excited to announce an opportunity at our new Boston office for a talented Lead Cinematic Designer. This role is part of our team working on Project Orion - the follow-up to Cyberpunk 2077 and the next major video game in the Cyberpunk franchise. Our Cinematics Team focuses on crafting highly interactive cinematic sequences using animation libraries and motion capture, creating a unique fusion of film and game.

You will be the driving force behind growing and maintaining an effective team of like-minded individuals. providing feedback, and nurturing the development of team members.

If you're as passionate about cinema as you are about narrative design and feel as comfortable with a camera as you do with visual scripting, then this is the position for you.

Daily Responsibilities

  • Leading the team to complete tasks on time and with high quality, and assisting team members in following and maintaining pipelines and technical requirements.

  • Creating scenes with excellent pacing, acting, cinematography, editing, and timing.

  • Working closely with the Cinematic Director to help design a unique scene system and establish cinematic vision.

  • Guiding team members to effectively utilize Unreal Technology.

  • Motivating and energizing the team members.

  • Fostering a team culture that reflects the company’s values and goals.

  • Making Employment Decisions.


  • Proven experience as a Manager or Lead.

  • Deep understanding of what creates great storytelling and how to use means of expression to create coherent and memorable interactive scenes and sequences.

  • Experience with narrative design and interactive storytelling, using visual scripting.

  • Perfect understanding of acting including posing and timing.

  • Great knowledge of cinematography and editing.

  • Minimum 8 years of AAA games development experience (doing long-form projects from inception to completion), with at least 3 in a leading role.

  • Self-motivated team player.

  • Experience in using game engines: Unreal (preferably), Unity, Godot, REDkit etc.

  • Technical problem-solving.

  • Quick to adapt to company proprietary software.

  • Excellent verbal and written communication skills.

Nice to have

  • Genuine interest in the genre.

  • Experience with MotionBuilder/Maya.

  • Experience working with animation

  • Experience with MotionBuilder.

Additional Information

This job requires working in Boston, US. Working mode: in-office in a hybrid or full-time capacity.

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).

  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).

  • No dress-code — we like to keep it casual.

  • 401K with employer matching.

  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.

  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!

  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!

  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.

  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.