This job listing expired on May 13, 2025
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Working at Bohemia Interactive as a Junior Technical Artist is interesting because you will have the chance to influence nearly every asset in a game, including configuring and tweaking houses, trees, weapons, equipment, and even vehicles. Sometimes we find very interesting nuances and have to analyze them closely. That's something only a few games on the market do. You will also have the opportunity to work with nearly every department, usually while designing and implementing new features and assets.

You will

  • Maintain and organize game assets within version control systems (SVN).

  • Implement and configure assets in the game engine, ensuring consistency and quality.

  • Work with designers, programmers, and artists to prototype and integrate new technical features.

  • Prepare and edit 3D models for in-game use.

  • Continuously improve and document workflows, while staying up to date with industry tools and techniques.

Requirements

  • Familiarity with version control systems like SVN.

  • Ability to manage large sets of game data and assets.

  • Basic scripting knowledge (C# or similar).

  • Experience with game engines like Unity or Unreal Engine.

  • Basic proficiency with 3D modeling tools (Blender, 3Ds Max, or similar).

  • Strong teamwork and communication skills.

  • Willingness to learn and adapt to new tools and workflows.

  • Proficiency in spoken and written English (B1+).

Benefits

  • 27 days of holidays per year

  • Company profit-sharing plan, benefit program, meal contribution

  • Relocation package

  • All our games for free and more

Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.