The ideal candidate for this role is self-driven and can translate a thorough understanding of a wide range of design responsibilities. They feel just as comfortable doing encounters and level design, as they are scripting and crafting complex game systems. This is a full-time position available to work remotely or based out of BSG's Irvine, CA or Austin, TX.
The annual salary range being considered for this role is $89,600 - $134,400.
Responsibilities
Take ownership of complex design systems and collaborate cross-functionally to oversee the in-game implementation of related tools and features
Determine problem areas impacting combat systems, monetization, technical design and craft swift, creative solutions
Create, block-out, script and markup levels Build comprehensive and engaging elements that apply ergonomic principles and accessibility
Work with and take guidance from Directors to drive design-centric features from concept to completion Standardize, document and advocate for high-quality design fundamentals, continuously improving the workflow process as it relates to the game's interactive elements such as game systems, controls, and interfaces
Participate in and contribute to cross-functional discussions related to the development and implementation of tools and required game systems adjustments Assist in mentoring junior members of the design team
Qualifications and Education Requirements
5+ years of experience in the game industry or related area
A portfolio demonstrating exemplary design experience working in interactive media
Preferred Skills
Expertise scripting in Unreal 4/5 or within proprietary game engines
Strong technical abilities Experience with dynamic/systematic content generation
Pluses
Shipped a triple AAA Game
3rd Person action experience
Good knowledge of the RTS genre