This job listing expired on Nov 4, 2022
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This position is for our Quebec or Montreal office.

Campaign briefing

Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly owned subsidiary of Activision Publishing Inc., one of the world’s top game developers.

The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Tony Hawk’s Pro Skater, Skylanders, Spider-Man, and Guitar Hero franchises. With the arrival of new creative mandates and a continuing involvement in the blockbuster franchise Call of Duty, you will have the opportunity to showcase your talent and expertise to millions of players around the world!

In addition to continuing to lead the development of Call of Duty: Vanguard on PC, Beenox continues to provide key development support to Call of Duty: Warzone, including the creation of new content for the upcoming seasons. This is your chance to work on challenging, ambitious and creative projects with the best team ever!

Secret weapons

  • Competitive compensation
  • Generous vacation and time-off policies
  • Ample opportunities for internal growth, both in leadership and expertise
  • Comprehensive insurance coverage paid by the studio
  • Employer contributions to pension plan
  • Free French or English lessons
  • Gym and physical activities on sit
  • … Plus a ton of social activities and unforgettable events!

Your Mission

As a tool programmer, your main mission will be to design, refine and maintain a variety of game development tools. You will help increase the efficiency and serviceability of the tools used by the content creators and improve our pipelines and the scalability of game data.

You will be asked to work closely with the various Activision studios as well as external partners. You will also be responsible for monitoring video game technologies (programming language, workflow, pipeline, etc.).

More specifically, as a senior, you will have to:

  • Act as a mentor and become a resource person for your colleagues;
  • Make your team shine thanks to your expertise;
  • Be able to navigate the unknown: you will tackle sophisticated problems and you will find solutions adapted to the needs of the studio and its projects;
  • Demonstrate a credible professional maturity, a desire to surpass oneself and show resourcefulness to improve existing technologies.

Your objectives

  • Develop and improve the tool ecosystem: automation, game data management, content creation/analysis/optimization tools;
  • Debug and maintain the code base to meet elevated standards of flexibility and performance;
  • Integrate and improve the development kit (SDK)/third-party library;  
  • Contribute to creating data export technology (animation, sound, textures, modeling);
  • Ensure the quality and performance of developed features;
  • Provide support to internal users of developed features;
  • Share and participate in knowledge transfers to the team so that members can develop their skills;
  • Work with and support other departments to keep production pipelines optimal.

Player Profile

  • Confirmed experience in PC, console or mobile development;
  • Participation in the delivery of at least two video game projects;
  • Mastery of C++, C# and Windows programming;
  • Good analytical skills, autonomy and versatility; ​
  • Adaptable to internal tools and a work environment subject to continuous change;
  • Positive demeanor and comfortable working with a team;
  • Passionate about video games;

Bonus Points

  • Knowledge of other languages, such as Python, Rust and Go;
  • Experience with interface production using WPF and Qt;
  • Experience in development for the mobile platform;
  • Knowledge of game engines.