This job listing expired on Oct 5, 2021
Tweet

Want to be done with long game cycles? Fancy touching lot’s of great IP’s? How about pushing a whole studio forwards in using Game Engines for Film,TV, Trailers and more? Then how about joining Axis?

At Axis, we collaborate with a multitude of clients to create trailers and cinematics for PC, Playstation 5 and Xbox One X titles. Recently working on AAA games such as Gears 5 and Sackboy: A Big Adventure. And pushing new technology for our entire studio with Virtual Production on Trailers like DEATHLOOP.

ROLE:

Axis Studios seeks a dedicated LEAD ENVIRONMENT ARTIST to join our Realtime team supporting multiple AAA titles and being part of the future of Realtime at Axis Studios. You’ll be developing brand new next-gen AAA IP’s from the ground up, creating cinematics, pushing our Realtime rendered projects and more!

Prior Lead experience is a must, as is thorough knowledge of Modelling, Sculpting, Texturing and Shading as well as the ability to troubleshoot technical problems. A good understanding of the asset production pipeline including pre-production, production and post-production is also necessary.

RESPONSIBILITIES:

  • Producing high-quality assets suitable for production both technically and artistically
  • Managing a team of artists, keeping them on track and motivated
  • Supporting a team of artists with any technical problem solving
  • Technical and quality control of output on assigned project
  • Ensuring assets meet specifications and providing specification where needed for all relevant departments
  • Managing feedback and technical challenges on project alongside the CG Supervisor and Department Heads
  • Liaising with production on task assignment and scheduling of the team
  • Interpreting and communicating the directors feedback and vision to the team
  • Working closely with the Department Head to identify process improvements/tools to increase department productivity

REQUIREMENTS:

  • In depth knowledge of any of the following engines: Unreal, Unity or CryEngine. With higher weight on Unreal
  • Strong leadership skills and the ability to confidently lead and schedule a team
  • Accomplished examples of Modelling, Texturing and Shading
  • Thorough knowledge of Modelling package of your choice is essential
  • Thorough knowledge of Zbrush and/or Mudbox is essential
  • Thorough knowledge of Mari and/or Bodypaint 3D, Substance Painter or other 3D texturing software is essential
  • Knowledge of Python or C++ is a plus.
  • Knowledge of Substance Designer is a plus.
  • Good artistic eye and ability to support the creative vision of a project

EXPERIENCE:

  • 3+ years experience working within a game studio or cinematic studio.

This role is based in Glasgow, but currently remote working as part of COVID-19 measures.