This job listing expired on Jul 20, 2022
Ascendant Studios is looking for a technical artist that will push the boundaries of our custom Houdini tools, act as a mentor and explore new ways to utilize procedural tools to act as a force multiplier for our modeling / shaping / placement needs on our AAA title. This is a 15 month contract position.
We are all currently working remotely due to Covid-19, but once we return to the office you are welcome to work from our beautiful office in San Rafael, CA, or remain fully remote.
What you’ll do:
- Build and expand on our extensive procedural Houdini toolset
- Create efficient and thorough tools that inspire and expand the richness of the game world
- Work proactively to reduce redundant tasks on artists and designers
- Mentor and assist users of your tools
Who you are:
- Expertise in Houdini, HDA's, VEX and VOP, building and modifying procedural elements, UVs, LODs, simulation, VAT
- Familiarity with Houdini Engine for Unreal (v2) Side FX Labs
- Python coding experience
- Patience to create and teach how to use tools for users of a wide range of technical ability
- Endless desire to build tools that improve the richness, fidelity, and aesthetic of a fantastical world
Bonus Points:
- C++
- Unreal Engine blueprints/materials
- Substance