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Ascendant Studios is looking for the help of a cinematic designer to implement realtime cinematic content in collaboration with our animation and level design teams. This person will have a strong technical background and excellent communication skills, as well as an artistic eye for cinematics.

This is a full time position. We are all currently working remotely due to Covid-19, but once we return to the office you are welcome to work from our beautiful office in San Rafael, CA, or remain fully remote.

What you’ll do:

  • Lead initial setup of cinematics in sequencer, implementing animations, cameras, triggers, and actors.
  • Own transitions between gameplay and cinematics
  • Author cameras and actor performances for interactive dialog
  • Collaborate with level design to manage actors inside cinematics that transition to/from gameplay.
  • Be the go-to person for Animation, Audio, VFX, and Lighting for Sequence file construction and structure.
  • Maintain Sequence files so they play bug free in the engine.
  • Communicate closely with Level Design and Art to ensure that cinematic staging needs are accommodated and maintained.
  • Work with the Art Director and Lead Animator to faithfully execute the Director’s vision for each cinematic.
  • Identify and fix bugs in cinematics, propose workflows and methodologies to speed up and bulletproof the production process.

Who you are:

  • Shipped at least one video game title in a cinematic implementation, design, or related role
  • Previous work implementing real time cinematics in interactive applications using Unreal Engine (other engines, Unity, Frostbite, etc. will be considered)
  • Experience working with Sequencer, Matinee, Timeline/Cinemachine, or similar multitrack editors
  • Awareness of and experience with real-time workflows and their limitations.
  • Ability to work independently, problem solve on the fly, and collaborate efficiently across disciplines in a small, fast moving team. Great time management as well as written and verbal communication skills.

Bonus Points:

  • Prior experience with Unreal Engine 4 or 5, Sequencer and/or Blueprints
  • Background in animation, level design, or gameplay engineering
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