This job listing expired on Jan 4, 2021
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We are looking for a Senior Artist who is proficient with a realistic style but it is a bonus if you can adapt to other art styles as well. You work closely with our Level Designers and Creative Directors to bring our game world to life, shaping it into a believable and immersive place.

As a Senior Foliage / Environment Artist you create high-quality natural assets from conceptual mock-ups, to modelling and texturing, to final placement in the environment. We’re focused on achieving a high quality game experience and would love an experienced Environment Artist to join our team and conquer the world!

Your contribution

As a Senior Foliage / Environment Artist, your main tasks and responsibilities are:

  • Create organic nature assets such as vegetation, rocks and terrain, using SpeedTree, ZBrush, Maya, Substance Painter and Substance Designer;
  • Place assets into levels to create beautiful landscapes in collaboration with level designers to ensure a fun game flow;
  • Ensure functionality of your assets, such as setup of destruction, and optimization to meet technical requirements;
  • Work closely with the game director and concept Artists to maintain a consistent world and achieve the vision of the game.

We’re looking for the artist who is driven by achieving a high quality vision!

  • You’re good at absorbing and communicating an artistic vision, self-critique of your own work, and iterate on ways to improve the overall aesthetics. Ideally you have a few years of experience with creating high level art for big game projects and would like to move into a personal studio with a grand vision. We hope you have a lively passion for making and playing games!

Our Requirements

Are you a Senior Foliage / Environment Artist, and do you recognize yourself in the following?

  • Minimum of 3 years’ experience creating art for AAA game level project and shipped at least one title;
  • You have strong skills in organic modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation;
  • Proficient with Maya, PBR workflow, and one or more current major game engines such as Unreal Engine;
  • Familiar with Substance designer and Substance painter
  • Strong understanding of form, environment composition, silhouette, detail distribution, and lighting – which is portrayed in your (online) portfolio;
  • Understanding of shaders, either node based construction or code (hlsl);
  • Good English communication skills (verbal and written).

Bonus Qualifications

It’s not necessary, but would be extra helpful if you have:

  • Familiarity with additional industry standard art packages such as Z-Brush, Substance and Modo;
  • Scripting and level design experience;
  • Completed side projects such as indie-titles, mods or equivalent;
  • Programming skills or interest in programming. Apply for Job