This job listing expired on Aug 31, 2021
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Associate Creature Artist (Contract)

WHO WE ARE

We’re ArenaNet— and we’ve created a studio brimming with creativity and expertise. We make online worlds infused with innovation and handcrafted excellence. Our passion is game development that defies convention, because we believe that is how games move forward.

We’re not the only ones who share this passion. Our fans have made Guild Wars 2 the fastest-selling MMO game in the West, and press have called it one of the best entries of all time in the genre.

WHO YOU ARE

We are currently seeking an Associate Creature Artist who will work with a passionate team to develop high quality 3d game assets. You will work with gameplay designers, concept, animation, and other teams to create the compelling creatures that lend to new and interesting gameplay. The ideal candidate should be well versed in anatomy, shape language and be able to develop designs that feel intrinsic to the game world from a gameplay prompt. In addition, the ideal candidate should be fun, energetic and passionate about creating creatures for AAA games.

**THIS IS A CONTRACT POSITION IN OUR BELLEVUE OFFICE**

WHAT YOU'LL DO

  • Concept and develop creature designs for game design prompts
  • Build high and low poly game assets
  • Provide higher level game design ideas
  • Build textures for final in-game assets
  • Collaborate across team disciplines to ensure overall quality of creature assets

WHAT YOU'LL NEED TO SUCCESSFUL

  • Exceptional foundation art skills
  • Strong understanding of human and animal anatomy
  • Strong understanding of material definition, with ability to texture and model a variety of materials
  • Strong understanding of concept design and shape language to describe function and form
  • Proficient in organic and hard surface Zbrush sculpting
  • Proficient in Maya/Max, Photoshop and Substance Painter
  • Excellent communication, interpersonal and organizational skills
  • Excited positive attitude. Ability to collaborate and communicate across team disciplines
  • Understanding of technical aspects of creature and gameplay design
  • Ability to take and give criticism in a constructive but direct manner
  • Self-motivated and passionate towards continued education and the ability to share that knowledge with other team members

REQUIREMENTS

  • 1-2+ years of experience working in game development pipelines
  • Must be local and available to work on-site in Bellevue, WA.
  • Must be currently legally eligible to work within the United States (In compliance with Federal law, all persons hired will be required to verify identity and eligibility to work in the United States and to complete the required employment eligibility verification document upon hire)

PORTFOLIO SUBMISSION REQUIREMENTS

  • Resume
  • Portfolio demonstrating understanding of required skills