This job listing expired on Apr 13, 2020
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Are you a veteran of level design? Do you see yourself as a mentor, as a strong communicator and UE4 whizz? Do you want to work next to the sea with passionate developers on projects that will challenge your creativity? Then Antimatter Games wants to hear from you!

As one of our top level designers you’ll interact with nearly every department to make epic theatres of battle for our upcoming online first person shooter ’83, and our first person cold-war spy thriller I.G.I.: Origins.

Responsibilities

  • Contributing to the studio's internal dialogues on various design issues, and giving feedback and suggestions to other Level Designers on their work.
  • Make suggestions and prototype new tools, example levels and workflows for the Level Design department
  • Work close with Junior level designers and contribute to their development / help with mentoring
  • Understand the high level vision of the game and be able to translate the vision into level design standards that can be used by others to build all of the levels in the game
  • Identify and manage risks within the schedule

Skills and Knowledge

  • A passion for games and an interest in creating intriguing gameplay
  • Excellent communication skills and organisational abilities
  • Possess a calm and logical approach to challenges and ambiguityAnalytical approach to problem solving
  • Ability to work under pressure to meet deadlines
  • Enthusiasm for ongoing learning and self-development
  • 3+ year experience using Unreal Engine 4 or equivalent engines

Required Experience

  • 4+ Years working experience as a Level Designer
  • Min. one shipped action game in a level design position
  • Extensive experience using level editing tools
  • Extensive experience using node-based visual script logic
  • Experience supervising a level design team or part of a team

Benefits

We are Cornwall’s largest game development studio. Based in Falmouth, Cornwall, our team works to create exciting and innovative video games!

We were born from the team who made Rising Storm, PC Gamer’s 2013 ‘Multiplayer Game of the Year’, and Rising Storm 2: Vietnam, which released earlier this year. We have also worked on the Killing Floor games, as well as work for other major publishers.

Living in Cornwall: this position is an exciting and unique opportunity to live in one of the most beautiful, idyllic places by the sea in the UK – where the cost of living is relatively low – and be part of an already talented team on our way to even greater success.

Falmouth is home to our studio and has been voted one of the top places to live in the whole of the UK, loved for its vibrant, arty & creative atmosphere, with lots of events being held throughout the year.

On weekends and evenings our team can be found cycling, surfing, kayaking, swimming, beach combing, walking, enjoying live music or capturing beautiful sights by camera.