We’re looking for a creative & dedicated animator who can implement their animations into Unity. Ideally, this person has a solid amount of technical knowledge & a good understanding of the game animation pipeline.
Responsibilities
Create charming & fitting animations for characters & assets
Export, import, and configure animations inside Unity
Troubleshoot animation controls & make adjustments as necessary throughout the production cycle as they arise
Collaborate closely with our artist to troubleshoot and fix problems that arise during production
Requirements
Professional experience in animating 3D models for use in Unity games
Excellent knowledge in Maya
The capacity to be self-critical and responsive, & to iterate based on feedback from teammates
The ability to self-manage & make responsible decisions about time and game priorities
Great communication skills
Highly collaborative in a remote setting
Passionate about games
Fluent in English
Bonus
Professional experience in rigging, skinning 3D models
The ability to design, create, & maintain animation rigs & skins for characters & assets that are clean & efficient
Familiar with Advanced Skeleton
Other useful information
Location: Remote only
Our game is being built with Unity for Mac, PC, Nintendo Switch
To apply
Please provide a link to your portfolio in an email addressed to Sylvia. We look forward to hearing from you!
About
Ánimo Games
We’re a small team building games that encourage players to develop curiosity, learn from mistakes, & explore big ideas. Currently working on a coding puzzler that takes place in a star factory.
Featured Game
Star Stuff is a cosmic puzzle adventure about a young alien’s first day at a star factory. Play as Mija, a bright-eyed engineer, as you explore thoughtful levels, code your own bots, and save the ever-expanding universe!
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly