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Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, and the upcoming Ruined King: A League of Legends Story.

Our goal is simple: build a lean, fun, independent game studio to create top-quality games for a variety of gaming platforms.

Airship is currently seeking a skilled Producer to help drive the schedule and quality across our games. If you are highly organized, self-driven, and absolutely love spreadsheets then Airship might be the place for you!

EXPECTATION:

This person will keep the team organized and on track. This requires intimate knowledge of the game itself, the milestone goals, and the specific tasks required to accomplish these goals. This person will create, update, and stay on top of all tasks and bugs created by their assigned team to assure our overall goals are met consistently. Change is expected and this person will know exactly how to flow through it, creating solutions while communicating with the appropriate people as it happens.

RESPONSIBILITIES:

  • Work as the main point of contact across multiple feature and strike teams.

  • Work with project leads to define features and develop schedules/roadmaps.

  • Maintain tasks and bugs in Asana/Jira, ensuring work is organized and actionable.

  • Maintain milestone goals, destroy roadblocks, and help problem solve development issues.

  • Communicate status, risks, and changes to the leads and team.

  • Host meetings, take detailed notes, and create actionable tasks.

  • Work with Production and leads to assess progress, quality, and stay on top of bugs/tasks within the title.

REQUIREMENTS:

  • The ability to flow like water; be flexible, supportive, and solution-driven.

  • 3+ years of experience in a Production role within the games industry.

  • Thorough understanding of the game development process.

  • Shipped at least 1 recent title, or experience in Live Service.

  • Strong project management skills.

  • Exceptional interpersonal and communication skills.

  • Experience tracking complex features and reporting crucial information in a succinct manner.

  • Ability to multitask and solve complex issues while meeting deadlines.

  • Expertise with Google Suite, MS Office, Slack, Atlassian suite, and other project management software.

PLUSES:

  • Shipped titles on PC and consoles.

  • Live Game Experience.

  • Passion for games.

  • Familiarity with Unreal Engine.

  • Adept at problem-solving and cat herding.

  • Experience with administration for various task and bug tracking systems.

Our Benefits:

  • Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents.

  • Life insurance plus short and long-term disability.

  • Generous matching retirement contributions so you can live the good life after you retire.

  • Flexible Spending Accounts

  • Open Paid Time Off

  • Profit-Sharing

  • Relocation packages

Perks Upon Perks:

  • A world-beating, custom-made board gaming table

  • Payday Friday Off

  • Flex Days, where working from home is optionally allowed

  • Office movie lunches at Alamo Draft House (when we're not in a pandemic)

  • Access to your favorite snacks and beverages

  • MAME cabinet

  • GrubHub Account w/ meal credits

How We Work

Autonomy through collaboration:

We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned.

Focused project management:

We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it’s probably because they are working with you on the thing they are asking about, or are planning to use it.

Small team environment:

Size is relative (especially in today’s dev world), but we’re all about direct interaction with teammates, experimenting with ideas, and less bureaucracy.

Our Values

High Performance:

Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together.

Mutual Respect:

We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team.

Approachability:

Making something “fun” is inherently subjective, and can’t come without disagreement. We value being open, honest, and approachable. Respect breeds communication and good communication means good games. If you aren’t approachable, in good times and bad, Airship isn’t for you.

Help Us Build It

We are still trying to achieve our goals, and probably always will be. We’re looking for thoughtful, creative folks to help us move the goalpost.