This job listing expired on Apr 15, 2022
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Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, and the upcoming Ruined King: A League of Legends Story.

Our goal is simple: build a lean, fun, independent game studio to create top quality games for a variety of gaming platforms.

We're currently working on an unannounced PC/console title featuring a new and original IP, and need a backend services developer to help bring it to life. If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then Airship is the place for you.

RESPONSIBILITIES:

  • Gather requirements based on stakeholder input
  • Provide reasonable time estimates, and communicate when adjustments are needed
  • Build and maintain python backend code that coordinates between various back-end services and our own game servers and game clients
  • Evaluate and interface with third-party APIs
  • Deploy, configure, test and debug various AWS cloud services
  • Deliver clean, testable and well-documented code
  • Fearlessly and relentlessly debug difficult problems

REQUIREMENTS:

  • In-depth python experience
  • Experience with HTTP, JSON, HTML, Javascript, WebSockets
  • Can deploy, monitor and debug remote services
  • Design and implementation of REST-style APIs
  • NoSQL experience (preferably MongoDB)
  • Experience developing using Linux environments
  • AWS or other cloud platform experience
  • Motivated self-starter; complete tasks without intense supervision
  • Good oral and written communication skills
  • Proof of eligibility to work in the United States

PLUSES:

  • Experience designing for and scaling to many simultaneous users
  • Experience working with Unreal 4
  • Experience understanding C++
  • Experience working on a live-service game
  • Console platform/service experience
  • Experience using TeamCity

Our Benefits:

  • Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents.
  • Life insurance plus short and long-term disability.
  • Generous matching retirement contributions so you can live the good life after you retire.
  • Flexible Spending Accounts
  • Open Paid Time Off
  • Profit-Sharing
  • Relocation packages

Perks Upon Perks:

  • A world-beating, custom-made board gaming table
  • Payday Friday Off
  • Flex Days, where working from home is optionally allowed
  • Office movie lunches at Alamo Draft House (when we're not in a pandemic)
  • Access to your favorite snacks and beverages
  • MAME cabinet
  • GrubHub Account w/ meal credits

How We Work

Autonomy through collaboration:

We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned.

Focused project management:

We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it’s probably because they are working with you on the thing they are asking about, or are planning to use it.

Small team environment:

Size is relative (especially in today’s dev world), but we’re all about direct interaction with teammates, experimenting with ideas and less bureaucracy.

Our Values

High Performance:

Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together.

Mutual Respect:

We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team.

Approachability:

Making something “fun” is inherently subjective, and can’t come without disagreement. We value being open, honest, and approachable. Respect breeds communication, and good communication means good games. If you aren’t approachable, in good times and bad, Airship isn’t for you.

Help Us Build It

We are still trying to achieve our goals, and probably always will be. We’re looking for thoughtful, creative folks to help us move the goalpost.