This job listing expired on Nov 8, 2024
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Who We Are

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, 31st Union, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.

Our team of engineers, marketers, artists, writers, data scientists, producers, thinkers and doers, are the professional publishing stewards of our growing library of critically-acclaimed franchises such as NBA 2K, 2K PGA, Battleborn, BioShock, Borderlands, The Quarry, The Darkness, Mafia, Sid Meier’s Civilization, Marvel’s Midnight Suns, WWE 2K, and XCOM.

At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We encourage ALL applicants to explore our global positions, even if they don’t meet every requirement for the role. If you're interested in the job and think you have what it takes to work at 2K, we encourage you to apply!

Job Details:

  • Engage with stakeholders to align on objectives and develop scalable solutions that optimize content authoring workflows for characters in DCC and Unreal

  • Craft advanced character rigs, while upholding high standards in character performances and optimization for Unreal Engine.

  • Implement characters within Unreal Engine using its advanced features like physics, RBF, cloth and hair simulation, and other features needed.

  • Contribute to and support an industry-leading character rigging pipeline and toolset.

  • Create solid deformations systems for characters and any animated asset.

Skills, Experience and Qualifications:

You are that special someone with a keen gameplay eye and who loves to work their technical wizardry to make the game as fun as it can be. You work towards understanding the whys of how something works and being able to clearly communicate the findings to others. You are motivated to learn, seek new wisdom, and take pride in mentoring others.

  • Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)

  • Good understanding of how animation impacts and follows gameplay.

  • Good understanding of animation principles and how they can be applied to video games.

  • A deep understanding of human kinesiology and anatomy, including the underlying muscles, bone structure, and how they contribute to animation fundamentals.

  • Knowledge of human anatomy and kinesiology, and understanding of how it relates to deformation rigs.

  • Experience with driving positive and effective collaborative processes in a team environment.

  • Understanding of how rigs affect animation state machines and behaviour trees.

  • Animation, skinning, rigging, and/or pipeline tools development experience in Maya.

  • Experience working with FACS based facial rig is a plus.

  • Experience with optimising(e.g. LOD, fps performance, memory footprint) assets for a game engine is a plus.

  • Create solid deformations systems for characters and any animated asset.

  • Have a knowledge of FACS and blendshape pipelines to achieve a wide range of facial expressions.

  • Proficient in DCC tools and software with a keen understanding of their downstream implications.

  • Understanding the importance of documenting workflows and sharing knowledge.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.