Relighting of Unreal Engine 5.3 Demo Shows Impressive Overcast New York
Pasquale Scionti, an accomplished Principal Lighting/Lookdev Artist, has created a remarkable relighting of a city demo in Unreal Engine 5.3. In this project, Scionti has transformed the iconic cityscape of New York into a breathtakingly lifelike overcast setting. His approach involved the skillful utilization of HDR, Directional Light, Volumetric Fog, and precise physical-based lighting values. The result is a visually stunning cityscape that captures the essence of a moody, overcast day in the heart of New York City.
The technical aspects of this project are noteworthy. It offers a native 4K resolution with a smooth gameplay experience, running at 50 to 60 frames per second, and incorporates Hardware Raytracing for real-time lighting and reflections. Scionti has previously demonstrated his talent with various projects, including futuristic cities, Dark Souls-inspired graveyards, and vibrant forests, showcasing his versatility in the realm of digital art and game development.
View the full project here.