Metal Gear Solid V: Ground Zeroes was an experiment for episodic releases

by Danny Craig  · 
Metal Gear Solid V: Ground Zeroes was an experiment for episodic releases

Metal Gear Solid (MGS) series creator Hideo Kojima has revealed that the prequel, Ground Zeroes, was an experiment for what was to be an episodic release structure for The Phantom Pain.

The details:

  • In a recent tweet, Kojima revealed that MGSV: Ground Zeroes was originally planned to be the first episode of the MGSV story, with subsequent releases of parts of the game planned before Konami decided on a traditional release. After the game's release, Kojima explained that it appeared that fans "expected [Ground Zeroes] to be a 'full game' and did not understand it after its release," and that he felt it was "too early" for the model. The episodic structure was considered because, according to Kojima, developing a full game takes "4–5 years and an enormous amount of time," and feedback from Ground Zeroes would've allowed the developers to change things up for the second and third episodes.
  • Ground Zeroes was met with mixed reactions, with many criticizing its short length and $40 price tag while praising its graphics and mechanics, which look great even nine years later. Since the game's main and side content could be completed in less than a few hours, some fans referred to it as a full-price demo. The Phantom Pain, on the other hand, fared much better with fans and critics, receiving near-perfect scores from most major publications for its story, gameplay, and open-world setting, so it appears that opting for a traditional release paid off greatly.
  • Kojima left Konami after losing his title of Executive Content Officer as a result of a company reshuffle, which resulted in his studio, Kojima Productions, becoming just another Konami studio rather than being able to mostly operate as its entity. After that, the director was allegedly forced to work on a different floor than the rest of the team and was "locked in a separate room" for the final six months of The Phantom Pain's development. He went on to establish Kojima Productions as an independent studio, which produced the sci-fi title Death Stranding.

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