ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with experience in rigging and animation. You will be working with small, multidisciplinary groups of artists, designers, and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote. Please apply for more information.
Responsibilities
Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
Develop tools and workflows to support animators
Develop and maintain runtime animation graphs
Provide direct support to the animation team
Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
Document workflows and advocate best practices
Qualifications
Fluent in one or more programming language (Python, C#, C++, etc.)
Solid technical background with ability to design and implement systems
5+ years of relevant industry experience
A Bachelor’s degree in an art-related discipline
Solid understanding of kinematics, animation principles, and ability to translate this into tangible production tools and processes
Experience with runtime animation tools, techniques, and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
Experience working with an animation graph or similar system
Experience rigging characters for animation
Understand differences between production and runtime animation requirements
Strong troubleshooting skills
Familiarity with common data formats: XML/JSON/etc.
Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
Mocap Experience
Experience working with 2 or more animation pipelines
Linear algebra
Perforce
PyQt/PySide
General interest in contemporary CGI techniques