${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Report Job
Let us know about an issue with this job.
Thanks for submitting a report, we'll get back to you as soon as we can.
Something went wrong, please try again.
You need to enter a message.
Report Job
Please login or create an account in order to report a job.
Share Job
Copy the link below to share this job.
Saved Job
Edit your notes or remove this job from your dashboard.
Save Job
Make notes and save this job to your dashboard for later.
Save Job
Please login or create an account in order to save a job.
Promoted Jobs
Overview
ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP.
The ideal candidate is a skilled Technical Artist with experience in rigging and animation. You will be working with small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows, build production tools, and identify performance metrics parameters.
Responsibilities
- Work within a multidisciplinary team to develop efficient, maintainable workflows capable of supporting a large, complex project with a wide range of animation needs
- Develop tools and workflows to support animators
- Develop and maintain runtime animation graphs
- Provide direct support to the animation team
- Work with Engineering to develop best practices, technical guidelines, and performance metrics for animation
- Document workflows and advocate best practices
Qualifications
- Fluent in one or more programming language (Python, C#, C++, etc.)
- Solid technical background with ability to design and implement systems
- 3+ years relevant industry experience
- Solid understanding of kinematics, animation principles and ability to translate this into tangible production tools and processes
- Experience with runtime animation tools, techniques and capabilities (Unity, Havok Behavior, Natural Motion, or proprietary systems, etc.)
- Experience working with an animation graph or similar system
- Experience rigging characters for animation
- Understand differences between production and runtime animation requirements
- Strong troubleshooting skills
- Familiarity with common data formats: XML/JSON/etc.
- Familiarity with common 3D data formats: OBJ/FBX/ALEMBIC/etc.
Preferred Skills
- Mocap Experience
- Experience working with 2 or more animation pipelines
- Linear algebra
- Perforce
- PyQt/PySide
- General interest in contemporary CGI techniques
Promoted Jobs
Related Jobs
Join our Discord!
discord.hitmarker.net
Follow us on Twitter!
@HitmarkerJobs
Newsletter
Receive occasional emails about Hitmarker and the best new jobs.
Success!
Something went wrong, please try again.
Please enter a valid email address.