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UE5 Gameplay Programmer

Z House Studios logo Z House Studios
🌎 Remote (Anywhere)
Contract Full Time
Experience Level Intermediate (2–5 years)
Salary $20,000 – $35,000 USD / year
Published Date
Closed Date

About the Role

Z House Studios is an independent game studio developing Ex World Online, an anime-inspired MMORPG built in Unreal Engine 5. We’re currently rebuilding our core development team as we push from Alpha to Beta by December and we’re looking for a Gameplay Programmer who can hit the ground running and help bring key MMORPG systems to life.

You’ll join a small, ambitious team where your code directly shapes the world thousands of players will explore. Every system you design and every optimization you ship will have visible impact in-game.

Who You Are

You’re the kind of developer who sees systems as living ecosystems — every mechanic, interaction, and animation loop contributing to a greater world. You thrive on challenge, think critically, and approach problem-solving with creativity and precision. You’re driven not just to write code, but to build worlds that feel alive. At Z House Studios, you’ll help shape the next generation of anime-inspired MMORPG gameplay systems from the ground up.

Your First 90 Days

Your first three months at Z House Studios will be fast-paced and hands-on. Ex World Online is pushing from Alpha to Beta by December, and we’re building essential MMORPG systems under tight deadlines. You’ll be joining a small, highly focused team where every line of code has visible impact — no filler work, just meaningful development.

By Day 30

  • Get fully onboarded into our custom Unreal Engine 5 architecture, Perforce setup, and development workflow.

  • Study the current Alpha build to understand gameplay systems, replication flow, and existing code patterns.

  • Begin contributing to mid-scale feature tasks (e.g., ability updates, hotbar integration, map data fixes).

  • Support performance profiling, bug triage, and optimization passes for Alpha One stability.

By Day 60

  • Take ownership of a core gameplay system — such as Guilds, Marriage, or Dungeon entry logic — and push it toward Beta-ready implementation.

  • Work closely with designers and player feedback to refine system behavior and UX flow.

  • Contribute to server-side logic and replication improvements for combat, movement, and UI sync.

  • Help with urgent gameplay debugging (lag, cooldown visuals, SE durations, etc.) identified through testing.

By Day 90

  • Deliver one or more fully functional, live-integrated systems ready for public Beta testing.

  • Demonstrate strong ownership and autonomy — capable of managing your own backlog and iteration cycles.

  • Collaborate with leads to prepare internal tools and gameplay hooks for the next major feature set.

  • Contribute to final Beta milestone preparations, ensuring key systems (Guilds, Socials, Marriage, Dungeon, Map/Hotbar polish) are stable and optimized.

Requirements

  • Strong C++ programming skills with a solid understanding of Unreal Engine 5 systems and architecture.

  • Excellent spoken and written English for clear, technical collaboration.

  • A deep appreciation for RPG and MMORPG design principles — progression, combat, exploration, and player-driven systems.

  • Curious, open-minded, and experimental — you’re not afraid to iterate, prototype, and challenge conventions.

  • A true team player who takes ownership of their work and drives features to completion.

  • Proactive communicator who engages with leads, designers, and artists to clarify requirements, provide feedback, and share ideas.

  • Self-organized with the ability to track tasks, document progress, and deliver under deadlines in a remote setting.

  • Passionate about online worlds — both developing and playing them.

Nice to Have

  • Previous professional game development experience (indie or studio).

  • Experience with multiplayer or MMO gameplay systems (replication, networking, optimization).

  • Familiarity with TDD (Test-Driven Development) or modular system design.

  • Understanding of ECS (Entity Component Systems) or scalable architecture approaches.

  • Experience designing, tuning, or balancing RPG gameplay features.

  • Shipped or contributed to a commercial or indie title (PC or console preferred).

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