XR Games
The goal at XR Games is to be the best developer of VR titles in the world.
Due to the success and critical acclaim of our previous projects such as Zombieland: Headshot Fever and Angry Birds Under Pressure our team is now working on numerous major projects with recognisable IP’s throughout 2022 and 2023.
Having won ‘Best small studio’ at the 2021 TIGA awards our team is growing in all areas of game development as we transition from a small start-up studio to an established multi-disciplined games studio specialising in full-scale immersive extended reality games. Led by a team with big game experience at studios such as Rockstar, EA, Codemasters, Playground, Dubit and Sumo we have created games for some of the world’s biggest brands such as Sony, Rovio, Dreamworks and Lego.
The Role
We’re looking for a Senior Character Artist to take the lead on all characters and creatures on one of our projects. In this role, you’ll be working closely with the Art Director, Head of Art and other Artists to realise our project’s artistic ambitions.
What you will do:
Create realtime game Character art to the highest standard.
Work closely with the Art Director to ensure visual standards, technical requirements and best practises are maintained.
Mentor and guide other artists and provide regular feedback.
Are you the right person?
The right person for this role will be either a current Senior Character Artist or a strong mid-level artist looking to take that next step in their career. You’ll have proven game studio experience, with at least one shipped title across the full development lifecycle, alongside a portfolio of projects showcasing your work.
We would love to see a selection of human and creature characters in both a realistic and semi-stylised style. Horror/fantasy/sci-fi/military pieces will be what we are looking for!
What we need you to have:
High proficiency in industry standard software such as 3DS Max/Maya, ZBrush, Substance Painter/Designer etc
Excellent understanding of up to date Character art pipelines.
Proven ability to work across different visual styles.
Excellent communication skills with the ability to communicate ideas visually as well as verbally.
Experience and understanding of game engines such as Unity/Unreal and similar.
Our studio is based in Leeds with a hybrid-working setup as standard. Our preference will always be to have people based in the office for part of the week, this will aid with your personal development as well as fully ingraining you within our team's culture and fun activities. However we do accommodate fully remote team members if we need to and will assist financially with relocation for those looking to do so.
Apply today to speak to our team and be a part of our journey!
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly