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Ubisoft

Systems Engineer - [Unannounced Project]

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Ubisoft
🇸🇪 Stockholm

Ubisoft Stockholm is a team of inspiring, innovative and bold people. We are a unique studio and a part of the Ubisoft family; sharing Ubisoft’s mission and philosophy of creating amazing worlds, with a keen eye for detail. If you want to know more about what it’s like to be a part of our team, get in touch an join us on our journey to the moon!

As a lead studio within the Ubisoft family our mission is to build great games in a better way, delighting millions of players around the world. Simple enough, right? If you feel the same, why not join?

Are you looking for a playground where you can be a part of creating a infrastructure for an ambitious and exciting unannounced project here in Stockholm, Sweden? Then we are looking for you!

The goal is to provide expertise in compilers and package managers to the teams working in our projects. Interesting right? You will work with multiple teams of developers and have an opportunity to be part of driving design and implementation of our infrastructure, to prototype and reiterate as needed.

Our plan

We know you have amazing powers and for us it is important you get to show your magic. Setting your stage, we are creating strong autonomous teams with independent decision-making, freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to take deliberate decisions, poke holes in things when required, to navigate through known pitfalls and care for your craft by honouring your commitments.

In this role, you’ll be forming a specialist duo together with our Build and Release Specialist to excel and maintain a working infrastructure for our production teams such as c++ developers. It will be important for you to create connections across the studio, create effortless channels of communication and manage daily interaction with the users of our services. Such as, validating and ensuring that the pipelines are properly producing the necessary artifacts as well as build and improve processes to fit our production needs.

Qualifications

To make the innovation ride easier we would love if you...

  • Have experience working with and understanding of Visual Studio based programmer workflows.
  • Are used to be working in Gitlab, knowing best practices and a self-drive for continuous improvement.
  • Comfortable in the ecosystem of CMake, Conan, Sharpmake, Visual Studio, Clang/GCC, on both Windows and Linux
  • Are used to working in an international environment and to express yourself fluently in English.

So if you are interested in working on next-gen infrastructure for games? This is your chance to be part of something huge! Apply now to make it yours and to get to know the secret!

Diversity and inclusion are very important for us, and we also know that we don’t know everything. So even if you don’t tick all the boxes below, but building new systems is your passion, and you have a strong willingness to learn – don't hesitate to apply no matter who you are and let us know how you can contribute.

Additional Information

Making good games takes effort, making great games takes a different type of thinking. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.

Located in the central of Östermalm in Stockholm, Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.