This job listing expired on Feb 27, 2021
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Roles & Responsibilities

Ubisoft Singapore is one of the top game development studios in the APAC region. Part of Ubisoft’s global network of studios, we’ve been creating memorable gaming experiences in Singapore since 2008. With over 300 employees from 30+ different nationalities, we are a diverse bunch of creatives redefining the world of digital entertainment for millions of players across the globe.

Job Description

The Technical Artist works with the Art Director, Technical Art Director and Programmers to define and create the pipelines and tools needed to support the art production of the project. They are gatekeepers of budgets and technical constraints with which they are expected to inform and guide the team. A key aspect of this role is to identify areas of the current workflows that can be optimized through tools, technology or procedural concepts.

Responsibilities

  • Setting up and maintaining production pipelines and workflows
  • Act as a bridge between Art and Tech to guide and validate game features and technologies
  • Develop or find the best possible tools and methods in order to improve and assist the Art Team in their work
  • Test tools before deployment and make sure they function correctly throughout production
  • Gatekeeper of Tech Art constraints, pushing for top visual quality and performance
  • Work with Art Leads, Technical Directors and QA to ensure that all the assets conform to technical requirements
  • PC/Console profiling and optimization
  • Produce and maintain documentation on tools, methods, trainings, processes, and engine limits for consultation and future reference.

Qualifications

  • Aptitude for problem solving, decision making, collaboration & communication
  • Experience and knowledge of some or all of the following:Procedural software and workflows (Houdini)
  • Scripting languages and programming concepts (Python, C#)
  • 3D and 2D software (3DSMax, Photoshop, Substance)
  • Data management software (perforce)
  • Knowledge and interest in multiple areas of game development:
    • Modelling & Texturing
    • Shaders
    • Lighting
    • Rendering and Post Processes
    • Scripting
    • Physics Simulation and Destruction
    • FX
    • Rigging and Animation
    • Procedural
  • Experience with game editors and engines considered a plus
  • Current Generation console development experience (Xbox One, PS4) preferred
  • Strong organizational skills
  • Excellent communication and interpersonal skills
  • Ability to write clear and concise technical documentation
  • Being creative (original and resourceful in finding solutions)