Founded in 2005 and with a team of over 600 creative, passionate and innovative talents, Ubisoft Quebec is now one of the leaders in the industry. Involved in the Assassin's Creed franchise since 2010, our studio assumed the leadership of Assassin's Creed Odyssey as well as Immortals Fenyx Rising, and is now developing Assassin's Creed Codename RED.
Job Description
When you’re a 3D Programmer at Ubi Quebec, you connect with our players on two of the most basic aspects of a AAA game: its visuals and its performance. Your exceptional maths skills, your sharp eye for visual detail and your knowledge of GPUs allow you to write a game’s most fundamental code and deliver a stunning visual experience.
As a dependable member of a larger team, you collaborate with colleagues from a range of disciplines who depend on you for quickly getting something that is clear and good looking up on screen. You work well with technical artists, transforming their requirements into efficient, working code.
Essentially, what you care about is image quality; you’re probably a photography or cinematography buff. You have a good understanding of the physics of lighting and a working knowledge of physically based shading. You use these passions, skills and knowledge to create striking work, and are eager for your colleagues’ feedback.
What you’ll do
Program code customized to the hardware you are working with
Explore new hardware and deal with the interesting new challenges it poses
Meet up with artists to assess their needs and vision
Review code to improve its performance, in search of that vital extra millisecond
Read the latest relevant academic literature in order to stay at the forefront of your field
You might attend a 3D tech talk by one of your colleagues on another project or brand – or give one yourself
Qualifications
What you bring
An undergraduate degree in Computer Science, Computer Engineering or equivalent
A minimum of 3 years' experience in general programming, ideally in the video-game industry, of which at least 2 years in graphics programming (having shipped a video game is an asset)
A proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals and performance
Experience with HLSL, DirectX
Proficiency in C++ (understanding of C# is an asset)
Experience developing on video-game consoles and in performance optimization for consoles
You are a Philomath (a.k.a. a lover of maths – algebra, geometry, calculus, the whole set)
You are creative and thirsty for innovation
What to send our way
Your CV highlighting your background and skills
Additional Information
A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.