This job listing expired on Sep 20, 2020
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Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has development studios in 28 countries and sells video games in more than 55 countries around the globe. We are committed to delivering high-quality, cutting-edge video game titles to players. In our German offices in Düsseldorf, Mainz and Berlin, we are working on brands like "Tom Clancy's Rainbow Six Siege", "Far Cry", "James Cameron's Avatar", "Beyond Good & Evil 2", "Ubisoft Escape Games", "The Settlers", "Anno" and many more.

We are now accepting applications for Mission Scripter - VR [Unannounced Project]. We are building a brand-new team to work on an unannounced AAA VR project. You will work on cutting-edge VR technology, on one of Ubisoft's greatest IP's which will be developed across multiple studios. Join us today to shape the future of VR! Job Description

As a Level Designer focused on mission scripting you will join our AAA Unannounced VR Project at Ubisoft Düsseldorf. This position will involve the practical implementation of all missions into the game world, based on the creative and narrative vision.

You will use your experience and technical skills to create memorable and versatile missions and guide the player within the game world.

Primary Objectives:

  • Create missions and mission flows
  • Build immersive gameplay scenarios from start to finish
  • Iterate your levels and missions throughout production from conception to the final experience
  • Maintain and balance the readability, difficulty and accessibility of the levels

Specific Tasks:

  • Rapidly prototype missions within engine to test out new ideas, gameplay systems and modes
  • Work within multi-discipline teams to build towards a high quality product
  • Prototype the mission flows, use and improve the existing level layouts and suggest ways of using the interactive and non-interactive elements to create the desired emotions
  • Manage an interesting and challenging mission flow
  • Balance mission elements of high and low intensity
  • Expand the possibilities presented by the game systems
  • Ensure a good player on-map guidance and consistent difficulty level
  • Document your missions in a readable way

Qualifications

  • 2+ years of experience in game development and at least one shipped title
  • Ability to create fun and exciting levels and missions using a complex array of mechanics
  • Experience with various level editors and tools to create missions in AAA environment
  • Ability to work in node based visual scripting
  • Familiar with indoor or outdoor level design
  • Solid knowledge of level design fundamentals
  • Fluent in English, both verbally and written
  • Creativity, ability to challenge the player
  • Portfolio with examples of your previous work/projects
  • Knowledge of any scripting language or programming skills a plus
  • Modding experience is a bonus
  • Experience with game AI is a bonus