With a team of more than 500 creative, passionate and innovative talents, Ubisoft Quebec continues to grow and expand. Founded in 2005, the Quebec City studio has carved out a place for itself among the leaders in the video game industry. Involved in several of Ubisoft's flagship franchises, it has acquired solid expertise, positioning it in the development of major AAA games. Involved in the Assassin's Creed franchise since 2010, the Quebec City team has assumed leadership of Assassin's Creed Odyssey, Immortals Fenyx Rising as well as the new crossover stories of Assassin's Creed Odyssey and Valhalla.
As a Lead Rigger at Ubi Québec, you supervise the rigging team, and make sure that the rig quality standards are maintained. With your deep technical expertise and experience, you coach the rigging team, oversee their needs and push for the team’s technical growth and proficiency. You are able to demonstrate leadership and ingenuity. Also, you will have the support of the TDs and ADs.
What you’ll do :
Work in collaboration with the artistic and technical directors to realize the vision of the project;
Help resolve all other tasks directly or indirectly related to rigging;
Define, document, communicate and establish best pratices and techniques for the rigging pipeline;
Organise and overview the creation for in-game character generation;
Create, prioritize, assign, and follow the different tasks in the team;
Serve as the rigging team's representative by closely working with the animation and modeling team;
Work with the senior TD's to develop and integrate tools into a robust pipeline;
Assist in hiring and training all fulltime and temp personnel who will be working on in-game content;
Help in recruitement and integration of all new members and mentor their skill developpement to ease their learning curve;
Give a periodical status to CP/PM about the progress of the team and provide corrective measures when needed to arrive to the desired objectives;
Anticipate and address conflicts within the team and suggest solutions to CP/PMs when needed;
Participate in performance follow up meetings;
Write the annual report and the end-of-project report of the employees under their responsibility and help them identify their growth path;
Mentor the employees under their responsibility;
Meet with employees under their responsibility regularly to give them feedback and help them progress;
Develop a culture of sharing and push for continuous improvement within its trade community;
Help create a healthy, inclusive and positive work environment and escalate issues that could affect employees or the project as needed.
What you bring
A degree in 3D Animation or equivalent (or related training);
Around 5 years of experience in rigging, modelling, or animating (or other related experience);
Knowledge of 3D software (3DS Max, Maya, and MotionBuilder)* + familiarity with scripting;
Solid understanding of anatomy and cloth;
Excellent observation, problem-solving, organization, communication, and interpersonal skills;
A highly collaborative, creative, and innovative spirit;
Flexibility and resourcefulness;
Motivation to reach out for feedback and adapt to it.
*Knowledge of game engines (e.g. Unity or Unreal), a plus.
What to send our way
Your CV, highlighting your education, experience, skills, and any games shipped;
A portfolio of your best work (attach images or send us a link to your personal website or online portfolio).
Working at Ubisoft means
A hybrid and flexible work mode, 6 weeks of vacation in your first year, an enriched parental leave, a Ubi gym directly in our offices, a complete group insurance program, access to complete Dialogue telemedicine services, an RRSP with a contribution from Ubisoft, an advantageous bonus program, concrete measures to ensure the right to disconnect, the option of working part-time and much more. Click here for all the details.
Joining a team of 21,000 Ubisoft employees working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come;
Working for an equal opportunity employer, where diversity is a priority. We do not discriminate on the basis of race, ethnic origin, religion, gender, sexual orientation, age or health status.