Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.
The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.
At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.
Job Description
You will be working closely with quest designers, game designers and animators to create cutscenes by using Ubisoft game engine and animation bank and keep the balance between the storytelling and gameplay.
What you will do
Analyze the story scripts and quests documents to highlight dependencies and risks about in-game cutscenes.
Create and integrate in-game cutscenes using proprietary tools base on the story scripts.
Work with Animators, Lighting Artist, Audio Designers and VFX artists on realization of the content.
Qualifications
Love games and movies, be passionate making high quality games and cutscenes.
Knowledge of cinematography and editing.
Good understanding of acting, including facial expression, posing, timing.
Excellent communication skills and abilities to work efficiently within a team.
Bonus Points
Experience with 3D software like MotionBuilder, 3ds Max, Maya …. in video production.
Experience of working in the video games industry as a Cinematic Designer.
Experience with game engine in game development.
Additional Information
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.