Treyarch is looking for an extraordinary and passionate Senior AI Animator to join our Zombies Animation Team in Vancouver, BC. In this role, you will help inspire the team by creating the highest quality AI animations while pushing the boundaries of game play, storytelling, and technology. We're looking for someone who is passionate about animation and who has a strong understanding of animation principles, body mechanics, Maya, and motion-capture editing techniques.
You'll be a bridge in this role between animation, engineering and design, helping to identify potential issues and to deploy solutions, while working with the Lead Animator, you will champion the animation vision and become an important pillar of our AI animation team. You'll also be providing relevant input that will influence the development of our animation technology, resources, and tool development.
What you’ll be doing…
With gameplay as the highest priority, produce high quality AI animations using the tools at your disposal.
Responsible for major sets of animations from inception to completion.
Collaborate with animators, designers, artists and software engineers to identify and address areas of need or concern.
Contribute to the development of new techniques and processes involved in the implementation and creation of animations.
Participate in the planning and directing process of motion capture shoots.
Identify potential areas of risk, create/execute mitigation plans before issues happen, and keep yourself operating at a high level of productivity.
To succeed you should have…
5+ years of demonstrated experience in the game industry, with at least one title shipped as a Senior Animator.
A great understanding of realistic body mechanics as well as animation principles.
Excellent interpersonal, communication, and organizational skills, as well as self-starter and problem solving mentality.
Deep knowledge of Maya, animation implementation, and debugging techniques.
We’d love it if you also have…
An understanding of AI animation flow charts and planning.
Creature animation experience.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
Covid-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.