This job listing expired on Jul 6, 2022
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That’s No Moon Entertainment is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. Based in Los Angeles and San Diego, That’s No Moon Entertainment is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Lead Rendering Engineer who is ready to push the boundaries of rendering for a AAA title. In this role, you will own the rendering systems and runtime pipeline to generate the highest quality real-time graphics. Art is one of the major ways to communicate story details needed in a narrative based game. You will work with artists, designers, and the narrative team to help convey the story in cinematics and moment-to-moment gameplay.

Responsibilities:

  • Provide production team with guidance for scheduling, while identifying and reducing risks
  • Collaborate with engineers and other disciplines to provide holistic solutions with an emphasis on achieving GOTY
  • Own medium-scale systems, driving them to meet the needs of those holistic solutions
  • Build and foster a highly collaborative, transparent culture that is safe, and values innovation, diversity, and work-life balance
  • Assist in hiring to build a world-class team
  • Directly manage a team of engineers, including career management, growth, and mentorship
  • Give technical leadership and counsel, ranging from short-term problem solving to long-term roadmap planning
  • Architect, implement, and maintain production quality C/C++ for systems, features, tools, and workflows to build related systems
  • Analyze different approaches to solve problems and discuss the tradeoffs between them
  • Write and maintain relevant documentation

Requirements & Skills:

  • Shipped at least one AAA game or equivalent complexity
  • Significant knowledge of C++
  • Prior experience in rendering engineering
  • Strong math skills
  • (Bonus) Unreal Engine experience

Qualities:

  • Ability to lead and mentor engineers, guiding growth in technical skills
  • Excellent interpersonal skills, communication, both verbally and written
  • Work independently with minimal supervision
  • Good conflict resolution abilities across the varied disciplines

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.