This job listing expired on Apr 15, 2021
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Sledgehammer Games is looking for a Creative Director to lead creative for a new group within the studio. As the team grows, the Creative Director will also work with Studio Leadership to establish mandates for future SHG projects; creative leaders across the team will have a key role in ensuring we execute successfully against the studio’s long range plan. The ideal candidate will be a person who can build effective relationships across the company, work with a variety of partners in a constructive manner and build and inspire a strong team as they deliver content that meets SHG’s standards.

Primary Responsibilities

  • Act as the Creative Lead for all content produced by the new team.
  • Work with owners across other Activision studios to ensure content developed by SHG Team fits with creative pillars.
  • Work with the SHG COO and Director of Product Development to implement a structure across the content teams capable of delivering against objectives.
  • Partner with recruitment, taking an active role in building the core team.
  • Agree future mandates with SHG studio leadership, based on overall studio needs. This will potentially include involvement with a mixture of projects.
  • Interpret project high-level vision into clear guidance for the team, holding regular reviews and providing iterative feedback to meet the required quality bar.
  • Rally the team and create visible, wide-spread support for direction.
  • Communicate progress and resolution of issues with the ability to set guidelines for peers and support teams.
  • Represent the team’s work at publisher greenlight meetings when required.
  • Build effective working relationships with key creative and production stakeholders across SHG, helping to ensure consistency of output from the studio as a whole.
  • Over time, become a key creative leader at the studio with a highly visible presence at team all-hands and other studio events, visiting all studio locations/teams when required.
  • Promote the studio’s ‘One Sledgehammer’ philosophy, to help ensure members of the team feel truly part of the wider studio. Proactively raise any issues regarding team cohesion with studio Leadership.

Previous Experience

  • 10+ years of industry experience working in the field of game design on and AAA titles.
  • 5+ years of experience leading game teams and defining game design direction.
  • Expansive knowledge of game design with appreciation and understanding for the other disciplines.
  • An egoless attitude that welcomes feedback and criticism, and enjoys working in a collaborative, iterative, and agile process.
  • An analytical approach and the ability to break down complex problems into consumable and relevant pieces for others.
  • Experience taking major AAA console and PC games from concept to completion.
  • Experience designing, launching, monitoring, and evolving a live service title.
  • Exceptional verbal, written, and interpersonal communications skills.
  • Experience working on projects involving multiple internal and external partners, and with established franchises where close collaboration with publishing owners is required.