Associate Technical Level Designer
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Join the award-winning team that created God of War
Santa Monica Studio is seeking an Associate Technical Level Designer for the development of a new unannounced title!
This individual will work side by side with our Level Design, Systems Design, Combat Design and Engineering teams, supporting innovative and ambitious content through solving scripting, workflow and implementation problems.
As an Associate Technical Level Designer, you will collaborate with design, art, and engineering to creatively solve challenging technical problems. You have a strong computer science and/or scripting background working on a video game team. Help us create amazing world leading games that will set the PS5 apart from the rest!
Responsibilities
Work closely with the level designers and combat designers to create interactive objects and set pieces within the larger game
Solve challenging technical problems using creative and innovative ideas
Work with the Tools team to optimize workflows
Author, troubleshoot, and maintain complex scripted scenarios
Identify and solve technical issues for the other designers as the product goes through Alpha, Beta, and Final
Provide team-facing documentation to inform and guide the work of downstream groups
Participate in planning a roadmap to completion for the systems for which you’re responsible
Understand, interpret, and execute on creative direction in alignment with project goals
Playtest and tune gameplay using feedback to inform iteration and quality
Requirements
The ideal candidate is part designer and part programmer
Experience working in a 3D level editor or other 3D modelling software
Experience using text-based and visual scripting languages
Experience creating tools and solving technical issues for design
Strong collaboration and problem-solving skills
Strong written communication skills and the ability to convey abstract concepts
Ability to think logically and with attention to detail
Knowledge of competitive products and a variety of gameplay genres, as well as a personal understanding of what makes video games fun
1 year in a technical design role on a video game project
Preferred Experience
Experience with Maya, especially modelling and animation
Expertise working on action games or action RPGs
Completion of at least one full AAA development cycle
A Computer Science or related degree
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At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.
The estimated base pay range for this role is listed below, this is an hourly rate.
$34.72—$52.12 USD
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
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