Respawn Entertainment is a AAA video game development studio that aspires to create new hit games that leave a lasting impact for gamers worldwide. Our work includes the critically acclaimed multi-platform games Apex Legends and Titanfall franchise. We developed the Star Wars™ action-adventure game Jedi: Fallen Order and virtual reality game Medal of Honor: Above and Beyond, and we are continuing development for our live free-to-play game, Apex Legends.
You can learn more about our studio and values at respawn.com/studio.
We are seeking a Lead Character Artist who is passionate about creating high-quality, stylized realism character art and is eager to join us in our desire to push quality to the next level. As a Lead Character Artist at EA/ Respawn, you will help the dev team create more legend characters to life. This role will report to our Character Art Director based in our studio in Los Angeles, California. You'll be working closely with the Character Art Director and collaboratively with the developers on the character pipeline. We are considering on-site and hybrid working options and welcome full-time remote candidates in the Pacific Time Zone.
Responsibilities:
Assist the Character Art Director to drive and maintain high visual quality of character models
Sculpt high-resolution characters, create clean game topology, UV's and textures for character assets
Character assets quality control for the team
Collaborate with Production to organize, schedule, and manage the character art team's daily activities
Collaborate with character artists and other disciplines to create appealing characters, creatures, character skins
Support character concept and design
Partner with engineers and tech artists to improve character art pipeline
Lead, manage and mentor the character team through verbal and written feedback
Deliver feedback to Respawn external team to maintain art style alignment and quality for the IP
Troubleshooting for the character team and project
Skills We Look For:
Previous character lead or experienced senior artist within a game production environment and has a game developer mindset
Excellent understanding of anatomy, weight and silhouette
Versatile skill set for a broad range of art styles
Experienced stylized realism art, shape language a plus
Experience in playing Esport Games, shooter games
Art assets optimization for games
Game engine experiences
Strong Maya or similar 3D modeling software
Expert sculpting skills using Zbrush from scratch
Expert knowledge of PBR texture/material workflows
Experience with Substance Painter
Understand rigging and skinning
Strong organizational and communication skills
Passion for collaboration with other departments, artists, designers, and programmers
Team player and ability to work as part of a team
R&D experience
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $131,600 - $213,300 USD Annually
New York (depending on location e.g. Manhattan vs. Buffalo): º $131,600 - $213,300 USD Annually
Jersey City, NJ : º $154,800 - $213,300 USD Annually
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $131,600 - $179,600 USD Annually
Washington (depending on location e.g. Seattle vs. Spokane): º $131,600 - $195,200 USD Annually
British Columbia (depending on location e.g. Vancouver vs. Victoria): º $114,050 - $171,750 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.