This job listing expired on Sep 11, 2024
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Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Jedi: Survivor, and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at respawn.com/studio

We are looking for an Integration Artist with an enthusiasm for game art. You will work with department art directors, leads, and artists within Respawn's External Development Department to develop and employ efficient working practices ensuring that all Apex art content meets the high-quality bar Respawn is known for. Additionally, you will look for the most efficient ways to empower the internal artist on our team, and our external partners, to deliver large volumes of content within our tight production schedule constraints.

What you will do...

  • Conduct internal QA on the asset source files from the external partners. Ensure assets are implemented with correct file structures, hierarchy, naming and meet all other the tech requirements.

  • Ensure 2D and 3D assets are imported into the project engine and working as expected.

  • Diagnose the integration issues and correct the integration mistakes made by external partners.

  • Understand existing art style and apply model and texture revisions on work from external partners to match set style.

  • Help internal art team organize the assets in both the repository and in engine.

  • Potentially work with the department leads/artists in reviewing work from external partners.

  • Improve asset integration workflow with department leads and art team.

Ideally, you will have...

  • 2+ years of experience in video game development.

  • Ability in integrating assets in game engine.

  • Experience in running 3D asset QA.

  • Working experience in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop.

  • Experience in integrating all kinds of 3D assets including characters and environment props.

  • Ability to perform asset integration.

  • Understanding of PBR texture pipeline and vertex color.

  • Comfortable with handling a large volume of assets.

  • Understand the Art Style of a game and be able to implement that style on existing assets.

  • Passion for making and playing games.

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.

COMPENSATION AND BENEFITS

The pay ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

PAY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $40 - $60 USD Hourly

  • British Columbia (depending on location e.g. Vancouver vs. Victoria): º $73,200 - $101,700 CAN Annually

  • Washington (depending on location e.g. Seattle vs. Spokane): º $37 - $53 USD Hourly

Pay is just one part of the overall compensation for temporary full-time employees at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees. In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.