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Osmo is seeking an FX Artist and Unity Generalist to help us create and implement content inside our Unity Projects - AR and Mixed Reality products for kids. Must be comfortable with ambiguity, fast prototyping, integration and testing.

Responsibilities

  • Create, update and polish game assets inside Unity (focus on FX particle systems)
  • Use our Timeline tool to adjust and polish the timing of assets based on gameplay, storytelling and narratives: Animation, VO, Sound FX, VFX, Etc..
  • Collaborate with a cross functional team of designers, artists, marketers, and engineers on everything from games for kids to the eCommerce experience for parents of art assets within the Game Development pipeline.
  • Test art assets as they are delivered for integration and provide the solutions for any fixes.

Requirements

  • BFA/ BS/ MS degree and/or experience in games-related or creative field
  • A VFX portfolio showcasing examples of work completed inside Unity Engine Strong understanding of Unity and creating particle systems, integrating UI assets and prefabs
  • Solid understanding of the concepts of art content creation, asset pipelines and git revision control
  • Good artistic and technical eye ensuring all visuals look and behave according to Art standards and enhance gameplay
  • Solid problem solving and time management skills
  • Great communicator with strong verbal and written skills
  • Flexible and enthusiastic about learning new things

Nice to have

  • Familiarity with Spine both rigging and animation
  • Understanding of C#
  • Experience designing applications for a global and multilingual user (kids) base
  • Experience working with AI, AR, and VR technologies
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