Omnislash is a technology and gaming company dedicated to creating an extraordinary gamer-centric experience. By collecting gameplay data, deep statistical analysis, proprietary metrics, and contextual user data, our platform Omnislash allows gamers to create ready-to-share content across their connected micro-communities and the world.
Now with over 90+ supported games, Riot OAuth, an iOS app, the development of an Android app, and SDK integration, Omnislash aims to be the home for gamers and developers who love data, analytics, and the building of their community.
Our vision is a fully-fledged social platform that enables users to share their gaming achievements based on verified data.
Based in San Diego, CA, Omnislash comprises intellectually curious, driven, and dedicated people ready to challenge the status quo and revolutionize gaming through data excellence! While our home office is located in CA, this position is fully remote, and we welcome candidates from all states! Please note, we are not currently sponsoring H1B Visas for international candidates.
We value different perspectives and seek to create an inclusive environment in the workplace, and to ensure our team is as diverse as our users. Omnislash provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.
What you’ll do
Design the architecture of the company’s SDK that will be used by game developers to track gameplay and capture media.
Implement the core of the SDK in C++.
Create plugins for different game engines like Unity3D, Unreal Engine, and others.
Maintain technical documentation.
Offer developer support when needed.
Write complex, clean, and reusable code.
Work within an Agile environment, i.e., participate in daily stand-up meetings.
At least 3 years of coding experience with C++.
Experience with C#, Unity3d and Unreal Engine.
Past experience in building a plugin for video games is a plus.
Past experience in building applications capturing screenshots, videos and sounds is a plus.
Self-driven and able to work in a fast-paced environment.
Willingness to continuously learn new programming languages.
Team player who works well with others within or outside of engineering.
Ability to leverage Git version control in a production environment.
Passion for video games is a plus.
Must be a resident or US Citizen.
Health, Vision and Dental Insurance
Annual Stipends for office setup maintenance and in-game expenditures.