This job listing expired on Oct 27, 2020
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Ready At Dawn is looking for a Senior Lighting Artist to help us light compelling real-time worlds and characters for high profile, original games. We are excited to hear from candidates passionate about creating beautiful game worlds, and collaborating with a diverse group of designers, artists, and engineers to craft environments that intuitively support the gameplay within, and help evoke deliberate emotions, storytelling, and pacing from the player experience. Knowledge of visual communication techniques using value, form, and color is very important in the role, as well technical and organizational processes for achieving stable and performant real-time lighting within a game engine. For the senior role, we are also seeking candidates that enjoy mentoring other junior artists on the team, as well as assisting the lighting department and tools and graphics teams to research and develop improvements to our general lighting pipeline and proprietary tools and engine technology.

  • Research and pitch mood boards and lighting scenarios designed to achieve the visual and emotional goals from high level design and art direction
  • Collaborate with a mix disciplined ‘level pod’ (i.e. Level Design, Concept and Environment art, and SFX/VFX) to together evolve areas of the game from early graybox to final polish and optimization
  • Implement real-time game lighting using a variety of techniques (baked, dynamic, probes), in an HDR and exposure balanced manner
  • Optimize in-game lighting scenarios to maintain required performance targets and technical stability
  • During pre-production, help with stylistic look development and researching new production techniques, workflows, and processes
  • 5+ years experience as a Lighting Artist
  • Understanding of color theory and practical lighting concepts
  • Solid knowledge of working within a HDR pipeline and tasteful balancing of post process screen effects
  • Knowledge with game lighting techniques (vertex baking, lightmaps, light probes, dynamic, etc.) and the performance implications associated with it on the target hardware
  • Experience taking initial direction and coloring keys and using interpretive judgment to light gameplay spaces to a high degree of polish and playability
  • Demonstrate an understanding of illustrative lighting styles
  • Efficient organization and communication skills and experience prioritizing and executing ideas within a schedule
  • Proven technical and artistic problem-solving skills
  • Submitted demo reels must include samples of previous work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references
  • Please send samples of your work with your application
  • Strong traditional art background
  • Practical lighting, cinematography, or 2d illustration experience
  • Detailed technical knowledge of game lighting and material pipeline concepts
  • Experienced with Maya

Facebook is proud to be an Equal Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics. We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law.

Facebook is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process.