Camouflaj is seeking a highly motivated and skilled Animator capable of delivering AAA quality animation and effectively guiding others to do the same. The ideal candidate will have an extensive knowledge of Maya, contribute a high level of creativity and complex problem solving, have a team-oriented/collaborative approach to development, and motivation to create metacritic 90+ VR titles.

Animation Director - Camouflaj Game Studio Responsibilities:

  • Bring gameplay concepts and cinematic sequences from an initial greybox state to a highly detailed finished product.

  • Create animated work from scratch through final, as well as polish existing data in various states of progress.

  • Work closely with directors across all disciplines to ensure the vision for the project is cohesive and that the highest AAA quality assets are delivered.

  • Work closely with production to create near term sprint plans and long term milestone plans, ensure schedules are in place and deadlines are met.

  • Proactively identify critical animation problems and provide creative solutions and/or risk mitigation strategies.

  • Is the leading advocate for animation quality on the team, continuously mentoring the team to increase their standards and execute on them.

  • Perform in-depth animation reviews and provide constructive feedback to animators across gameplay and cinematics.

  • Direct efforts to fully document style guides, best practices and workflows, creating clear and concise guidelines for internal and external animators.

  • Manage and direct external animation outsourcing efforts and mocap shoots.

  • Model inclusive behaviors to help build and support a diverse organization that values, respects, and taps into different backgrounds and perspectives.

Minimum Qualifications:

  • 10+ years of professional 3D game animation experience.

  • 10+ years of animating in Maya or equivalent 3D animation software.

  • Effective time management and the skill to handle large workloads efficiently.

  • Experience communicating clearly and concisely at scale with large teams.

  • Experience with effectively solving problems with a high degree of ambiguity.

  • Experience problem-solving, both technical and cross-departmental.

  • Extensive experience creating convincing animations in both realistic and stylized characters.

  • Solid understanding of cinematography, pacing and timing.

  • Knowledge of motion capture editing and cleanup.

  • Experience with game engine tools and animation pipelines.

  • Experience in mentoring junior animators and other members of a team.

  • Knowledge of version control and project management software.

Preferred Qualifications:

  • 3 Shipped AAA titles.

  • Experience working in Unity.

  • Experience with rigging, skinning,and technical animation tools.

  • Experience with motion capture technology, Motion Builder and Maya pipeline.

  • VR experience, both playing and developing.

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