Camouflaj is seeking a highly motivated and skilled Animator capable of delivering AAA quality animation and effectively guiding others to do the same. The ideal candidate will have an extensive knowledge of Maya, contribute a high level of creativity and complex problem solving, have a team-oriented/collaborative approach to development, and motivation to create metacritic 90+ VR titles.
Animation Director - Camouflaj Game Studio Responsibilities:
Bring gameplay concepts and cinematic sequences from an initial greybox state to a highly detailed finished product.
Create animated work from scratch through final, as well as polish existing data in various states of progress.
Work closely with directors across all disciplines to ensure the vision for the project is cohesive and that the highest AAA quality assets are delivered.
Work closely with production to create near term sprint plans and long term milestone plans, ensure schedules are in place and deadlines are met.
Proactively identify critical animation problems and provide creative solutions and/or risk mitigation strategies.
Is the leading advocate for animation quality on the team, continuously mentoring the team to increase their standards and execute on them.
Perform in-depth animation reviews and provide constructive feedback to animators across gameplay and cinematics.
Direct efforts to fully document style guides, best practices and workflows, creating clear and concise guidelines for internal and external animators.
Manage and direct external animation outsourcing efforts and mocap shoots.
Model inclusive behaviors to help build and support a diverse organization that values, respects, and taps into different backgrounds and perspectives.
10+ years of professional 3D game animation experience.
10+ years of animating in Maya or equivalent 3D animation software.
Effective time management and the skill to handle large workloads efficiently.
Experience communicating clearly and concisely at scale with large teams.
Experience with effectively solving problems with a high degree of ambiguity.
Experience problem-solving, both technical and cross-departmental.
Extensive experience creating convincing animations in both realistic and stylized characters.
Solid understanding of cinematography, pacing and timing.
Knowledge of motion capture editing and cleanup.
Experience with game engine tools and animation pipelines.
Experience in mentoring junior animators and other members of a team.
Knowledge of version control and project management software.
3 Shipped AAA titles.
Experience working in Unity.
Experience with rigging, skinning,and technical animation tools.
Experience with motion capture technology, Motion Builder and Maya pipeline.
VR experience, both playing and developing.
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