Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd. Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo's cutting-edge next-generation platforms. Retro Studios is located in beautiful Austin, Texas. With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life. Austin's sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind.
Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch.
Description Of Duties
Collaborate with designers, engineers, and artists on technical aspects of gameplay features to help bring them to life.
Develop technical solutions for level designs, player packages, game object interactions, scripting infrastructure, and encounters.
Use our proprietary scripting tools, as well as other industry standard tools, to construct fun, playable prototypes.
Participate in developing workflows and new or enhanced technical tools.
Maintain positive momentum with the work and team members during the iteration cycle.
Collaborate with other disciplines to iterate on designs and solve creative challenges, such as reconciling needs between form and function.
Produce design documentation that clearly communicates gameplay intent.
This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Summary Of Requirements
A unique creative spark that brings unexpected smiles to others!
A minimum of 2+ years of professional experience in game design, including experience on action-adventure titles.
Deep interest in other realms of game design, including but not limited to environments, bosses, and player systems.
A working knowledge of standard industry game engines, design toolsets and production pipelines.
Ability to iterate on prototypes that stay true to goals and clearly communicate intent.
Ability to use a spectrum of tools and multi-disciplinary techniques to develop prototypes.
Willingness to be open and flexible when collaborating with others to achieve creative goals.
Strong organizational, communication and influencing skills.
Passion for Nintendo and Retro titles preferred.
Include examples of prior work or have it available upon request.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.