This job listing expired on Feb 15, 2023

Intern - CPU Debugger Software Engineer (NTD)

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Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

DESCRIPTION OF DUTIES

We are seeking an entry-level engineer to join Nintendo's Developer Experience Team in the summer of 2023 to empower developers around the world to debug, profile and analyze the performance of their code. We are looking for a developer intern passionate about building tools and finding ways to improve productivity for all of Nintendo’s software developers. Potential projects may include developing a Visual Studio-integrated profiling/performance monitor, developing a VS Code debug adapter, making command-line interface improvements, etc.

SUMMARY OF REQUIREMENTS

  • Rising senior pursuing BS or MS in Computer Science or Engineering related field

  • Go getter: good communication skills, and good programming with capability and wiliness to learn and transfer skillset

  • Experience developing proficiently in C++ or C#

  • Experience developing software tools

  • Familiarity with LLDB or GDB