Nimble Giant Entertainment is looking for a full-time Technical Animator.
Our animation department is looking for a resourceful Technical Animator to join our Art Development Team. Our ideal candidate combines a strong technical background in animation or engineering with deep knowledge of the 3D art development pipeline.
As a Technical Animator you will be supporting the Animation Lead, innovating on our animation systems and producing high-end animation rigs for the animation team. Throughout production, you will work closely with the development team to implement game assets, collaborate with art leads to ensure content and features are integrated seamlessly into the game, and be a mediator between the artistic vision and technical constraints of the project.
Responsibilities
Work with the animation team to define, create and maintain the animation pipeline.
Work with modelers, animators and programmers to set up 3D art and bring it into the engine.
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency.
Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools.
Review creative processes and identify opportunities for tool improvements.
Requirements
Expert in 3D art tools, Rigging/Skinning and Blend Shape implementation.
Knowledge of the full 3D art pipeline (High and Low-poly modelling, Skinning, Rigging, Exporting, etc.)
Experience working with live physics rigs and physics systems for rigid/soft bodies, hair and cloth.
Experience developing custom tools for 3D art pipelines (Maya/Max preferable)
Experience with Unreal animation pipeline.
Working knowledge of at least one general-purpose coding language. (C#, C++, etc.)
Fluency in both Spanish and English, written and spoken.
Desirable Perks
Experience with Unity animation pipeline.
WHAT WE OFFER
Excellence Excellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.
Continuous learning In order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.
Flexibility We aim to always work in a fun and relaxed environment. Working remotely is an option.
Inclusion and Diversity We want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.
ABOUT US
We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in Perรบ, Chile and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. We are the team behind the reimagining of the classic 4X strategy game Master of Orion and the multiplayer time travel shooter Quantum League. In 2020 we merged with Embracer Group. With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, DECA Games, Gearbox Entertainment, Easybrain, Asmodee, and Dark Horse.We are certified as one of the best companies to work for by Great Place to Workยฎ.
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