We are looking for a talented Sound Engineer eager to work on upcoming AAA titles alongside a team of top developers in the region.
As a Sound Engineer, you will work closely with the development team to craft and implement all kinds of sound effects, contributing to bringing the creative vision of the game to life in VR. You will take responsibility for driving audio quality throughout, with involvement in every aspect of audio development from conception to final mix.
The ideal candidate has an ear for quality, a ready sense of curiosity and experimentation, and is always willing to iterate and try something new.
If you are a team player with a passion for innovation in interactive sound, combined with the motivation of working in cutting-edge VR games, you might be who we are looking for!
Work to propose and implement the audio direction for the game, in accordance with the game’s creative vision.
Design and implement innovative, AAA-standard original sounds according to specifications, using a range of sound design methods and techniques.
Field record new sounds as needed.
Work with programmers and designers to explore, design, optimize and implement audio game systems, processes and features.
Work closely with the development team to extend audio workflows and pipelines.
Interface with producers, leads, and team members to coordinate audio needs and asset lists.
Participate in quality reviews, giving and receiving constructive feedback.
Advocate for audio and champion quality throughout the development process.
At least 2 years of professional sound design and implementation experience focused on high-quality games or other interactive experiences.
Recording skills for SFX and Foley.
Experience implementing sound into games using game development tools.
Experience working with middleware such as WWise or Fmod.
Familiarity with spatial audio solutions such as Oculus Audio and Steam Audio.
Experience with version control systems on large teams (Perforce, Git, etc.)
Experienced in technical documentation (UML, use cases, technical requirements).
Ability to take and act on feedback and direction.
Ability to communicate in English.
Full cycle work experience as a Sound Engineer on shipped games.
Knowledge in programming and/or scripting in C++.
Experience working with Unreal Engine, Unity or other 3D game engines.
Experience developing Virtual Reality projects.
Knowledge of multi-threading.
WHAT WE OFFER
Excellence Excellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.
Continuous learning In order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.
Flexibility We aim to always work in a fun and relaxed environment. Working remotely is an option.
Inclusion and Diversity We want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.
We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in Perú, Chile and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. We are the team behind the reimagining of the classic 4X strategy game Master of Orion and the multiplayer time travel shooter Quantum League. In 2020 we merged with Embracer Group. With its head office based in Karlstad, Sweden, Embracer Group has a global presence through its ten operative groups: THQ Nordic, Koch Media, Coffee Stain, Amplifier Game Invest, Saber Interactive, DECA Games, Gearbox Entertainment, Easybrain, Asmodee, and Dark Horse.We are certified as one of the best companies to work for by Great Place to Work®.